Originally Posted By: carmy
I don't think it would be a terrible idea to even remove some of the weapon types. Two handed blunt for instance isn't something I think any of the guilds who have it would wnat to train. Plus, I think it would be easier to give unique properties to weapons, if say Kim's idea was put in, that all skills have 5 dev cost, if some of the weapon types were removed. Not all of them, but just some of the ones that seem kind of pointless. Then again, if they are all kept, and if they were all not made pointless, I suppose that might be better.

In some ways, I think the most common weapon types are going to remain the same at least for a little while, no matter what changes are put in, simply because of the availability of most of these weapons. If I made a char who needed blade, I could ask a friend if they have a decent sword. If I made a char who uses say, flail, I don't know anyone, and would have a hard time finding one. I'd for sure have to have it made.
That's pretty much the point, I think. If most of the weapon types were removed pretty much no one would be impacted by that change. It's boring to have a mud full of carbon copies, however, so I don't favor removing the weapon types at all.
 Originally Posted By: Kim
Combine it with giving every weapon skill cost 5, and there opens for a lot of variety.
I much prefer making differences in weapon types matter along these lines. I had initially assumed that weapon types having different dev costs would stay, but there's no reason to assume that. If they all cost the same and it's merely the style of combat that changes, it would encourage players to pick a more diverse selection of weapons based on the sort of combat they wished to take part in, so I agree fully with Kim's assessment.
 Originally Posted By: Kim
Other than that, innate damage (High cutting for axes, low cutting for knifes and so forth) might be looked at. Currently I have no idea how high/low it is. For example for cutting, is the difference between a knife and an axe more than 10% after a nica bonnes? Is it 50%? I mean, logically the difference should be enormous, but this is Darke
I don't believe there is any difference at all, after items are enchanted. That was my initial point, and the reason I went for caps to damage output for different weapon types. Another obvious solution is presented by Kim: runes and enchantments adding wc based on percentages of the wc of the weapon they're added to, rather than static amounts. I may be wrong in this (I haven't done any testing in recent years) but I believe the amounts added by any source to any weapon are static amounts.
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