Originally Posted By: Harold

Runes that add damage types would take into account the size of the weapon, not whether the weapon already had the damage type on it. For instance if you made a platnite two handed polearm and added an energy rune you'd get a better bonus than if you took a platnite shortsword and added an energy rune. In this case it's the size of the weapon that matters rather than the weapon itself.


I think it should depend on type of rune (damage). I.e. impale, crush, etc. damages should depend on size (and type) of weapon, but electricity, signing, etc. should not.