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#171 - 11/30/07 01:22 PM
Re: Does anyone remember rabbits on the world map?
[Re: sabu]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Disclaimer: This is all the way I see things, so tell me if you disagree.
In short, humanoid groups would require an area to be housed in, for the world map proper it would be inefficient to have a number of kobolds waiting around the map, loading extra stuff into memory (equipment, mostly), but one creature without additional items is generally a fine addition to your everyday travel.
I do think that humanoid groups would be great to add, but via a random world map camp placer. Something that you would actually have to enter via a command ("camp", "clearing", "wagons", "crags", "burrow", or whatever) to take you to a small, randomly constructed area. That way if you didn't haul all the garbage out of there it would all be wiped in one fell swoop, rather than sticking around as people wandered by. It'd be fine to have an individual humanoid traveller as well, perhaps leading to the ability to put unique mobs (I've always wanted to see a linguistic tutor!) as random spawns.
I don't know anything about ships, but I'd be all for something that allowed us to travel over some of those deep sea squares.
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#235 - 12/02/07 11:40 PM
Re: Does anyone remember rabbits on the world map?
[Re: carmy]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Day/Night and phases of the moon could both be useful in creating diversity of encounters. It'd be great to hear some feedback from an admin! -wink nudge-
The world map holds many, many potential avenues for creative exploitation. I wonder if there's a single directive for the mud. I think there really should be, since it would be easier to determine if the southern half of the map is being reserved for something... Say an invasion of a race from a previously unknown/unexplored continent, or a natural disaster in the north forcing the rebuilding of major cities to the south, or the discovery of new veins of minerals, or...
We've also found out that the place you can 'study language <name>' doesn't work for anyone who's tried. It may require QPs, or might just be broken in general. As far as not needing new content, but more of the same, I disagree. Perhaps in terms of we don't need a great deal more reinventing of the wheel in making new areas, but having six goblin villages is stupid unless each goblin village is significantly different. It'd be fine to have a goblin village, a halfling village, a kobold village, a sprite village, a blue-gromek village, and a gnoll village all with the exact same numbers behind the mobs, but different descriptions, items, and actions available in each.
Just what I think though, I guess. Maybe it would be okay to have six goblin villages, but I think it would suck and be incredibly unimaginative.
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#241 - 12/03/07 02:51 AM
Re: Does anyone remember rabbits on the world map?
[Re: Cerberus]
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carmy
member
  
Registered: 10/14/07
Posts: 164
Loc: South Korea
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Nod, well there are areas there already, if they were reworked, they'd be fine. Most areas go unused now. Would be a very easy project for a new wizard. I was willing to do some of that, but I was never hired
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#265 - 12/03/07 01:29 PM
Re: Does anyone remember rabbits on the world map?
[Re: carmy]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Lots of areas go unused because they're either too remote for their vanilla xp-gain-here draw to be strong enough (think troll-caves) or they're too dangerous for their xp-gain-here effect to compensate (think Dregan's). I think that's probably acceptable for high level areas, but low level areas should all be pretty equal in terms of xp and items, shouldn't they be?
We definitely could use an influx of a dozen or so wizards in my opinion. Without active administration oversite I can see why this won't happen though. It'd really be nice to keep the dialogue going on what newbie wizarding projects could be.
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#1659 - 04/03/08 09:07 AM
Re: Does anyone remember rabbits on the world map?
[Re: Cerberus]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Has adding creatures to the world map been a good idea, bad idea, or something most people don't care about at all? Should there be more powerful/dangerous mobs on the map's remote areas (a doppleganger in the remote hills might be obscene, or randomly rampaging ogre bands through the forest...), or is this all dross in comparison to what we're facing with all the recodes we're already working on?
I basically ignore the low level critters at my level, but sometimes they provide good targets for spells.
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#1662 - 04/03/08 10:58 AM
Re: Does anyone remember rabbits on the world map?
[Re: Cerberus]
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Ganelon
Ganelon
Unregistered
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Low level critters are very useful for storming
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#1677 - 04/03/08 04:49 PM
Re: Does anyone remember rabbits on the world map?
[Re: Madoc]
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Madoc
newbie
   
Registered: 03/25/08
Posts: 35
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In terms of all areas being equal I hate that. I like that I have to run around to like every area to get all my stack items
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