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#1240 - 02/12/08 11:24 PM News
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Charon has fixed the guild join-room bug whereby a player could type "join" in a guild they didn't belong to and would be forced to worship a god if the members of the guild were required to as well.

I've modularized all the drinking containers I could find on the mud, so if any vessel is acting funky mail me or send me a tell and I'll fix it. If you run across any containers that don't seem to have been fixed (an easy way to tell is that fixed containers will all tell you what they're filled with), please post on the forums or bug report it. The ones I found are:
  • blessed waterskin
  • blessed flask
  • waterskin
  • lambskin waterskin
  • blessed mason jar
  • blessed wine bottle
  • blessed wine skin
Water sources on the mud can now be poisoned, and the containers will pick up that poisoning appropriately. Some of the blessed containers will purify dangerous liquids put into them, as well.

While I realize none of these changes were particularly thrilling or important, they were made in the interest of better world building. Please continue to post any questions, comments, concerns, ideas, or random strings of characters on the forums as it does get looked at, and we are acting on what's said.
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#1242 - 02/13/08 06:43 AM Re: News [Re: Cerberus]
Ganelon
Unregistered



Hmm, I am not sure if it is because of you, but here it goes - CL trasury room is bugged out. There is stuff on the floor but if you simply "look" you dont see anything. Also, there are 2 wareskins on the floor. You can "look waterskin" but if you try "get waterskin" nothing happens.
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#1243 - 02/13/08 08:03 AM Re: News [Re: ]
Ganelon
Unregistered



Yeah, I am pretty sure it were you. I also have a waterskin in my backpack and I can't look into backpack nor get the waterskin out.
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#1244 - 02/13/08 12:43 PM Re: News [Re: ]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Got the message. I'm in class for the next 4 hours, but I'll fix it asap. Sorry for the inconvenience.
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#1245 - 02/13/08 12:47 PM Re: News [Re: Cerberus]
Kim Offline
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Registered: 10/11/07
Posts: 204
Loc: Europe
Oh, is THAT what bugged out one of my castle rooms? A liquid container on the floor...?
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#1246 - 02/13/08 02:05 PM Re: News [Re: Kim]
Charon Offline
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
That'll teach you guys for hording up the water!

Also a bunch of other minor fixes have been done but nobody will likely notice them! Continue to post bug reports please.
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#1248 - 02/13/08 05:54 PM Re: News [Re: Charon]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Okay, all drink containers should be fixed. Sorry again. If you run across any that aren't working properly, please post on the boards or send me a tell on test (tell cerberus@darkemudtest <words>)
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#1250 - 02/13/08 07:47 PM Re: News [Re: Cerberus]
Ganelon
Unregistered



Thank you Harold.
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#1255 - 02/14/08 08:54 AM Re: News [Re: ]
Ganelon
Unregistered



Harold, CL treasure room is visible now but after reboot the 2 waterskins that are there read "two bugged An empty blessed waterskins". Thanks!
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#1256 - 02/14/08 09:11 AM Re: News [Re: ]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Won't be able to get to it for approximately 9 hours. Any newly purchased will work properly, so if it's a pressing matter to you leave the bugged ones on a remote place on the world map and buy new ones. If it's no big deal I'll fix them tonight after work.

Again, sorry for the problems. Went to a standard drink container file when previously all things that held liquid were individually coded. At this point all those containers tagged as bugged should be a purely cosmetic thing. They -should- allow you to see the room contents in full, manipulate the objects in it, be movable themselves, etc.
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