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#1702 - 04/05/08 01:08 PM
Removals
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Darke's storied history of removals is long, but we rarely have any documentation on why they happen. I'm sure everyone's experienced at least a little of this, since I don't believe any guild has escaped the chopping block in the last 10 years, but my question is of everlastings.
What was the reason stated for everlastings being replaced with nethergeists?
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#1709 - 04/06/08 09:04 PM
Re: Removals
[Re: Muod]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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I believe Risla's Freedom, like Power Word, Kill, was removed because Darke does not support instant-kill spells. At least, that was the sentiment I recall, and it's one I happen to agree with.
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#1710 - 04/06/08 11:49 PM
Re: Removals
[Re: Cerberus]
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carmy
member
  
Registered: 10/14/07
Posts: 164
Loc: South Korea
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As it stands, Risla's Freedom was the only spell that clerics had that were 'cleric-like'. Clerics have nothing that identify them as a guild, they are simply a compilation of relatively crappy spells from other guilds, that, when you reach a certain level are actually quite decent.
Risla's freedom is a spell that everyone knows was way too powerful, but if everlastings are anything like what was in Mog's castle before, I think they're also very powerful. Risla's freedom is a spell that could have been reworked in such a way as to not affect players first off, and secondly, so that it wouldn't instantly kill anything. It could sever limbs, cause damage over time, it could be a slightly stronger harm spell for undead only. I could think of many ideas for it, but removing it completely was a band-aid solution.
If evers are put back in, I don't see why clerics shouldn't get something that they can identify with, and also something to allow them a chance agains evers.
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#1715 - 04/08/08 12:36 AM
Re: Removals
[Re: Charon]
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carmy
member
  
Registered: 10/14/07
Posts: 164
Loc: South Korea
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My cleric was like 50+ overall and I had perfect armour at the time and a plasma PK weapon. The only way I could touch them was pwk undead. Risla's wrath didn't even touch them at all.
I also would never say Mog's castle was a good idea
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