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#429 - 12/06/07 10:28 AM
Re: History of the Gods
[Re: Siani]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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The gods of Darke have been relatively poorly defined in most cases; I think this is on purpose. If a god is too rigidly defined, it doesn't lend itself to a range of roleplay, but locks you in to too rigid a role. There's no piety system (though over the years it has been discussed a number of times) with which to fit a god's bio into, even if there was a bio written.
All that having been said, I'll go out on a limb here and start to write up what I think a few of the gods are actually about:
Marghuul: The epitome of tyrant, Marghuul cares only for the might of his followers. Rather than ruling with an iron fist of law, he is chaos embodied. The actions of those who worship him matter none, so long as they serve to accomplish one of two goals:- Returning Marghuul from the Outer Planes to conquer the Shadowlands
- Spread chaos throughout the order established by Celeborn since his banishment
This ageless ethereal is a true god, bestowing powers upon his followers through dimensional rifts they help him create. His goals are few, but his influence spreads far and wide.
Marghuul's personality has evolved through the ages, going from unwavering confidence in the early days of the Great War to irrational rage at even minor defeats. He has never understood that it was through these passionate rages that small victories for the enemy eventually led to their crushing defeat of he and his armies. Marghuul's rage is both his strongest asset, having risen him above all mortals into true godhood, as well as his ultimate downfall. He delights in chaos and all it brings. He never punishes followers for failures, instead choosing to accept only the greatest as followers. A trait he determines in trials by fire.
Though Marghuul's rage is hot, his hatred runs cold. He is never calculating, instead relying on superior force to overwhelm, confuse, and demoralize opponents. He is no great tactician, favoring passions to rule the day, but recognizes the tactical minds of others both as indespensible tools, and the probable effector of is inevitable release. He only truely hates Celeborn, whom he sees as not only a traitor, but an inferior who's fleeting victories have stretched themselves out too long.
Marghuul's distaste toward order of any kind extends even into his own resources. Never stooping to the level of his enemies, the best of his commanders are often short-changed on resources they would need to accomplish their missions fully because Marghuul has made no efforts to evaluate the likelihood of success. Marghuul himself is a staunch individualist, never relying on another to accomplish anything at all. He takes all credit for accomplishments large and small, though he never cares if a follower contradicts his version of events, preferring to let chaos suffuse through the minds of observers.
The Order of the Blessed Return was so named as a salute to the chaos Marghuul revels in, as it was quickly realized those who wished for the return of their master would require a coherant effort while the misnomer confounded those who would have otherwise quickly quashed any such uprising. Marghuul attracts followers who revel in hate, pain, disease, chaos, ruin, and strife because they are the disaffected. He has no particular taste for anyone, the dregs of society included. These sorts tend to gravitate toward Marghuul as a master because he promises limitless power without ever caring what their vices are.
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#1067 - 01/18/08 11:02 AM
Re: History of the Gods
[Re: Cerberus]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Since no one else has taken the time to post anything on Gods, I'll let you know that I have decided to write god bios for Immortal eyes only in order not to hamstring player roleplay. The thought is that by giving immortals concrete knowledge of the gods they will code appropriate mobs, spells, skills, and items based on their intimate knowledge of the god in question when applied to current player RP.
In other words, while it won't help players determine the 'best' roleplay for a particular god, it will allow aspects of the mud to be shaped with a god's best interests in mind. Any thoughts?
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