This topic seems based entirely on wooden weapons, but since it's named Carpentry I figured this would be an appropriate post. My apologies if it's too far off topic.

I'm interested in seeing the carpentry skill be used for making everyday items like desks (essentially a chest for small items only), chairs (the "rest" or "sit" command making you sit in a chair instead of laying on the floor), and that sort of thing. Does anyone else feel basics like this might be interesting to have as accoutrements for castles/inn rooms?

What if higher skills gave you access to different descriptors instead of being allowed to mark the short description? For instance, at low skill you'd wind up with options for a short description of "rough hewn", "shoddily crafted", "wobbly", or "cheap" to tack on to the front of the item's name (chair, or desk). As skills got higher your options would change - "well-crafted", "elaborately carved", "exquisitely crafted", "smooth-worn", "master-crafted", "bent-wood", etc.

How about if the item's maker had the option to input the long description upon their crafting, and otherwise it would default to one of however many descriptions were available?

Would this be better as features you buy for a castle room, which otherwise wouldn't support the special actions of these items? For instance, marking a room as a 'library' would allow you bookshelves; a 'study' would allow chairs and desks, a 'foyer' would allow couches and lounges, etc. Or is it something that should be skill dependant and can work anywhere it's set down? Or is it something that should be forgotten completely?
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