WHile we are at it...could we make the thief skills to detect/disarm traps is looked at to make sure they are working properly. I remmeber always having an issue with these skills in some aspect....way to long to perform or even with an absurd skill level in the skill it would still fail...i have a feeling that these skills havnt been addressed in quite some time.

On that note...since we are talking about traps....what about more ways to 'remove' the traps. Possibly give another guild, say Mages, a magical means of doing it. Like, they could cast their 'disarm trap' spell...and if it fails, then it would set it off instantanesouly and for more damage or longer if it was a 'freeze' trap. Course, i dont want to take away from thiefs usefullness, but its just an idea...
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'I leased my soul to the Devil...with an option to buy'