Illusory Wall Trap - on lock being successfully picked an illusory wall springs up for a set duration, not allowing movement through the door.

Labyrinth Locks Trap - Every lock picking tick the lock gets harder and harder unless trap is resisted, then lock acts as normal

Extradimensional Doorway - Every time the door is opened it leads to a different room, then removes that room from possible exits. Automatically closes each time it is entered.

Door to the Furnace - Door that opens into the heart of a furnace instead of to another room. Clearly a painful one to open.

Illusory Hall - If not resisted, walking through this open door sends the player to an exact replica of the existing castle, minus all the contents of rooms (no pets or items). Still has doors with locks and traps.

Garguth's Ushering Manus - Some time after walking through an open door the player is pushed back into the room they came from and the door is shut (chance of relocking).
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