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#1956 - 05/13/08 09:43 PM
Traps!
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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This is a forum for trapped door ideas! Currently I am not aware of any ways to trap doors (which does not mean there are none). Please add whatever you think might be fun - keep in mind the stages at which traps can occur are: 1) pick lock 2) open door 3) walk through exit and any time after any of these stages
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#1958 - 05/13/08 09:50 PM
Re: Traps!
[Re: Cerberus]
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Kim
enthusiast
   
Registered: 10/11/07
Posts: 204
Loc: Europe
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Dimensional door: It looks like the door leads to the next room, but you enter and meet the warp, or maybe something random unpredictable. Sometimes the warp, sometimes a random spot on the world map.
"Oh damn!" door. You enter.. And the door closes behind you, and can't be opened for 5-15 rounds, stuck! Doesn't sound so bad, but if there are 15 Dracoliches in there waiting for you, it is.
Zzap door: Well, random crit attack. Electricity, vacuum, whatever. Dull, but at least provides some annoyance.
The long handshake: The thief picks the lock, opens the door... And can't let go! Electricity jolts his body... and spreads. Like the AM spell chain lightning. Duration X rounds.
Damn hinges: Lock picked, and somebody tries to open the door.. And the door falls on them.... Quick dodge! Not so bad if it is a wood door.. A vault door is quite heavy though. Crunch.
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#1970 - 05/14/08 11:19 AM
Re: Traps!
[Re: Ruck]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Illusory Wall Trap - on lock being successfully picked an illusory wall springs up for a set duration, not allowing movement through the door.
Labyrinth Locks Trap - Every lock picking tick the lock gets harder and harder unless trap is resisted, then lock acts as normal
Extradimensional Doorway - Every time the door is opened it leads to a different room, then removes that room from possible exits. Automatically closes each time it is entered.
Door to the Furnace - Door that opens into the heart of a furnace instead of to another room. Clearly a painful one to open.
Illusory Hall - If not resisted, walking through this open door sends the player to an exact replica of the existing castle, minus all the contents of rooms (no pets or items). Still has doors with locks and traps.
Garguth's Ushering Manus - Some time after walking through an open door the player is pushed back into the room they came from and the door is shut (chance of relocking).
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#1972 - 05/14/08 12:45 PM
Re: Traps!
[Re: Minstrel]
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Cerberus
addict
 
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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This forum is for ideas, critiques, and general trap-oriented banter. We're all doing the best we can to come up with innovative and interesting ideas.
Feel free to add your own non-lock-picking challenges!
Edited by Harold (05/14/08 01:01 PM) Edit Reason: Clarification that ideas are not the same as critiques
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