Originally Posted By: Kim
What is the point, shouldn't traps at least be a tiny teeny bit exciting, and not just add picking time?
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It seems a lot of the sugegstions are, at base "...and add a lot of pick lock time!". I had hoped for a wee bit more imagination.
I believe the point is to make castle raiding more interesting, difficult, and time consuming. If the time consumed is already appropriate by your estimation I would hope you would suggest more ideas along the lines of interest or difficulty, as your intial post did!
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