Earlier this evening I changed the transport rune fumble to the old fumble of summon faerie guardian - for those who don't know, the fumble is to teleport those who don't resist to a random place on the world map. The place is the same for each creature in the room, and the caster loses their teleport beacon. This fits the spell's theme and makes me happy.

I haven't made the change on the live mud yet because it's no longer deadly to the caster. Whereas before the fumble of teleport rune was an all expenses paid trip to the ever-dangerous warp, now a fumble can't even result in accidentally landing on a volcano or horrifically high in the air. It can however result in landing in an inaccessible area (one surrounded by mountains, or on an island surrounded by deep water). My question is this - is this an acceptable change to the fumble in terms of playability?
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