#2193 - 09/25/0810:20 PMRe: Transport rune fumble change
[Re: Kim]
CerberusCerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
I'm sure it'd be easy enough to exclude the inaccessible areas. I left them in because of the lack of chance to die, but without a reliable way out I think I agree that it would be completely detrimental to game play.
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