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#2247 - 10/23/08 01:15 PM Burdened movement
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
I happened to be looking through movement code today, and as generally happens when I look through code, I saw something silly.

Currently you can move any amount at normal speed and just be spammed if you are overburdened (past a certain amount, you can't move at all). Should there be a change to this or is it fine as it is? Please vote!
Movement
You may choose only one
No! Don't touch my precious movement!
Overburdened movement should cost fatigue points.
Overburdened movement should take extra time.
Other (please specify)


Votes accepted starting: 10/23/08 01:14 PM
You must vote before you can view the results of this poll.

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#2248 - 10/23/08 01:51 PM Re: Burdened movement [Re: Cerberus]
Muod Offline
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Registered: 10/04/07
Posts: 148
Loc: MA/CA
I voted for no change and I did that because, items arn't really weighted properly for size, small race gets less strength then medium race for most part, but full armour weighs the same on both of them. so having movement take fp/time when you get close to max burden would hurt smaller races or races with no bonus to str, I am against anything that limits potential creative characters.
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#2249 - 10/24/08 12:54 AM Re: Burdened movement [Re: Muod]
carmy Offline
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Registered: 10/14/07
Posts: 164
Loc: South Korea
I agree with what Muod said. I think weights for things are not really standardized and I've never really been a big fan of putting in changes that hamper things for players. I don't know if this really adds to realism as much as it would just be a pain in the butt...
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#2250 - 10/24/08 12:28 PM Re: Burdened movement [Re: Muod]
MacTORG Administrator Offline
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Registered: 10/04/07
Posts: 211
Loc: Oregon
I think the weights should be fixed before this is putin. because armour for a sprite is alot lighter than a giants armour.
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