I think most of the problems could be averted in terms of exp gain simply by removing a players level as a primary factor for resistance. If things were based primarily on stats, it wouldn't matter as much what level you were, it would only matter as so far as to attain more skills and spells in a guild. I think it's stupid that Pyrax (sorry) is level a million and he had a broken guild for the majority of the time he played, now it's litterally impossible to get a scry on him.
KimKim
enthusiast
Registered: 10/11/07
Posts: 204
Loc: Europe
"I think most of the problems could be averted in terms of exp gain simply by removing a players level as a primary factor for resistance. If things were based primarily on stats, it wouldn't matter as much what level you were,"
That would make race an all-important factor, to a silly large degree. Even more so than now. not to mention making stats... Well, no. It would make it so any variance at all would be so very completely suicidal.
CerberusCerberus
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Originally Posted By: carmy
..." removing a players level as a primary factor for resistance."
I can't get behind that idea either. Not even in part. Everyone would be a seraph. I don't see how it would alter the exp gain problem at all, either (other than by making everyone a seraph, so leveling slower).
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KimKim
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Registered: 10/11/07
Posts: 204
Loc: Europe
"I never said removed completely, just not primary."
It has to be primary, or it would limit race choice far too much...
"Everyone would be a seraph."
Not me. I have a slight aversion to dying if anybody brings a disruptive weapon within a mile of me.
Crit weaknesses are... harsh. Too harsh. I would love to one day play a nereid or seraph... but... Even though my primary concern is the look and image of a race, I can't bring myself to play a race that automatically loses.
CerberusCerberus
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
Originally Posted By: Kim
Crit weaknesses are... harsh. Too harsh. I would love to one day play a nereid or seraph... but... Even though my primary concern is the look and image of a race, I can't bring myself to play a race that automatically loses.
I'd say this could be the topic of a new thread. I'd always heard it was like starting the game with a negative True Armour, but that after a certain point it was negligible. Looks like this isn't the case, and maybe that's contributing to the lack of ethreal race choices (or maybe it's the rediculous xp mods)...
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CharonCharon
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
XP Mods were recently reduced to half so that's not really an issue. Negative TA is always an issue. Maybe if they lessened the severity of it somehow it wouldn't be so bad. Or maybe if seraphs started with -100 disruption protection instead of -TA it wouldn't be so bad.
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.