"The rune names follow the nameing schem of the old armour runes with where inscribe malsa bonnes and inscribe malsa sen zora, the new runes use inscribe malsa plasmar, ect."
Hum. Aldara Zet (old armour rune), Malsa Koren, Malsa Xen (old weapon runes)... And secondly, the old, real names are mystical, not just taking a crit type and adding "ur" or "ar" at the end.
"3. With the changes, thier is now close to an even number of weapon and armour runes. Before it was like 10or 12 weapon runes and 4 armour runes,"
Before, it was 7 weapon runes and 3(4 with malsa lit) armour runes. Now it 13 armour and 9 weapon runes.
"5. i talked to the active tinkers in the guild at the time, and everyone was in agreement that balance weapon helped out with combat more then reinforce did."
Yes. That *is* the concern. How combat oriented should tinkers be? As they were, they were quite OK, but no match for the big ones like Paladins, CLs and fighters. I think that's how it should. be. Just because some people want something isn't automatically a reason to give it to them...
"The fire and ice is there to hopefully make it for weapons right now everyone uses sing or plasma for weapons cause nothing else can compete."
People use plasma and singing out of habit. Several other things an compete. Wind, chaos and electricity in particular are very underrated. Just because people think something doesn't make it true.
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