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#2352 - 12/24/08 11:22 AM
Quests
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Lorthag
stranger
Registered: 12/24/08
Posts: 24
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The downfall of most MUDS or at least the reason why people leave.. is that the hack and slash gets old.
I think all the old quests should be brought back, along with some new ones that have been coded and never put in place.
The Admin can randomly switch things to keep the quests fresh and offer exp accordingly.
That will keep everyone in many many more areas and having more fun.
I can remember 8 of us trying to kill the lich to get her dagger.. I know that is not a quest, but it is something people wanted. Changing the lich to hunt people down after she dies is ridiculous. We should be killing her and her sending down the undead like we used to.
I Love many things about the mud now, but there are some Great parts of the old mud that have been dropped because of opinions. Bringing them back will help out
Just my opinion
Lorthag
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#2362 - 12/28/08 08:14 PM
Re: Quests
[Re: Lorthag]
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Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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Quests are a troubling matter. Ideally we'd have template quests. These are quests in which the keys to completion are all randomized like this: Quest 1 - Retrieval Talk to area quest mob. Travel to <place 1> Find <item> return to quest mob.
Quest 2 - Conquer Talk to area quest mob. Go to <place 1> Talk to <mob 1> Find <target> Kill <target> Retrieve <item> Give <item> to <mob 1> return to quest mob.
I've written some daemon control for this sort of thing, such that it'll track individual players quests, but haven't actually tried to write a complete quest for it. Part of the problem is the amount of work involved to make just one quest with 3 steps is quite high. I'll try and add the quest to the Undead Grounds since it's got the furthest toward this effect.
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#2363 - 12/30/08 09:38 PM
Re: Quests
[Re: Cerberus]
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Lorthag
stranger
Registered: 12/24/08
Posts: 24
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Thanks Cerberus.. One thing, you could put ALL the quests back and just work on randomizing them as we go along.
Then like every week or two we would find out which one changed and everyone will try it again.
Thanks for all you do!
Lorthag
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#2365 - 12/31/08 08:46 AM
Re: Quests
[Re: Lorthag]
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Cerberus
addict
Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
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The work to randomize a quest is no small task, it takes weeks for me to set up the skeleton, and the rewards for these would have to be looked at to. What this all adds up to is it's a certainty that I won't be enabling all quests and coming back to revise them. As each area is reviewed, rewritten, and recoded to be part of a cohesive story line and overall mud feel, the quests already in those areas will also be reviewed, rewritten, and reinstated. In some cases new quests will undoubtedly be written.
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#2368 - 12/31/08 09:33 PM
Re: Quests
[Re: Cerberus]
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Lorthag
stranger
Registered: 12/24/08
Posts: 24
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I understand everything you have said, and apreciate you even considering what you are gonna do.
I have to ask though, wouldn't it make more sense to put the quests back at least for now, for nothing else than to get people into the areas that no one goes into anymore?
I am sure you can see that some well coded areas, are not even getting a look for one reason or another, and at least that would spread out the mud a little more.
Lorthag
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#2377 - 01/02/09 07:03 PM
Re: Quests
[Re: Cerberus]
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Lorthag
stranger
Registered: 12/24/08
Posts: 24
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Well some people did not enjoy the quests, so never came back to the said areas, but alot of people did.
Also putting the "old" quests in would be fine since barely anyone even remembers them. Who would it hurt? Put different redeemable awards in the quest shop, like amulets and rings that wear off after a week, so if someone wants that particular item, they can go solve the quest.
The rewards get better as the more quest points you get so you might have to go do the crypt quest and nutnux to get a ring of invisibility or something like that.
People WILL do the quests over and over and have fun doing them.
Sheesh people now goto the same areas and kill the same mobs 1000's of times to get just plain ole exp. Nothing changes in the areas at all. They still do them
Make the rewards fun and not permanent. You can only get quest points for any single quest once a week or so, and trust me people will do them over and over, just like people have killed the legionnaires probably 10,000 times and still do it.
Then people will visit all the areas, kill different mobs, and spread out. You could even make like a "special" top of the line award for all the quest points solved in a week. something like a BOE ring or something extra nice.
I know you do not enjoy the quests, but I am thinking about broader things, like using the entire mud, not just the 10% of it we use now.
Thanks!
Lorthag
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#2380 - 01/02/09 08:47 PM
Re: Quests
[Re: Kim]
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Lorthag
stranger
Registered: 12/24/08
Posts: 24
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Wow,
Thanks for the positive support.. I guess everyone is entitled to their opinions
Lorthag
Edited by Lorthag (01/02/09 08:51 PM)
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#2529 - 07/24/11 10:12 PM
Re: Quests
[Re: Lorthag]
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juffsion
stranger
Registered: 07/24/11
Posts: 1
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