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#262 - 12/03/07 01:13 PM Ritual Casting
Charon Offline
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Ritual casting was removed before I started to play. My understanding however is that if multiple people with the same spell got together they could cast a higher power * of that spell as a group effort.

Although this might not be ideal for ALL spells I can see some instances when it might be incredibly useful and might make sense. Two clerics working together might be able to extra bless somebody giving a bigger bonus.

I wouldn't suggest it for perm spells or enchantments but it might add a little bit to certain aspects of the game.

Also perhaps tinkers could collaberate to create 'super runes' or something. A ritual carving of sorts that could bypass the hardcap slightly. (Instead of 150 cap, perhaps 160)

I'm not suggesting those specific examples be implemented just throwing the idea out there.
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#263 - 12/03/07 01:23 PM Re: Ritual Casting [Re: Charon]
Cerberus Administrator Offline
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Unless there's more involved in "ritual" whatever than just standing in the same room togther, I'm not a big fan of the idea. Of course, I'm not a big fan of more of the same, but innovation, so that might be coloring my thoughts on the matter slightly.

It would be nice if there were reasons to congregate and interact beyond the economic and resource sharing that usually binds groups together though. What would be the point of ritual casting as a whole though? Is it just more powerful spells and skills, or is there something that requires more than one person to complete it? I could personally get behind areas or quests that used ritual <casting/skilling(heh)/whatever> to accomplish some lofty or difficult goal (rolling a huge boulder out of the way might be too much for any one person to do, but two people might be able to... or just have rediculous stat requirements for such a task so that it's unlikely less than two people could accomplish it) but in the general everyday sense I think it wouldn't be very special at all.
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#264 - 12/03/07 01:28 PM Re: Ritual Casting [Re: Cerberus]
Charon Offline
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I was thinking some sort of active thing would have to take place to make it happen.

I have a bunch of strange ideas though. Here's another and I don't know how possible it would be.

Have the option of slowing down combat (well everything) in a party situation. This would allow for things such a healing in a group battle and being able to communicate a bit more than "I'm gonna die" when teaming up for an incredibly hard mob.

It would allow the cleric or healer time to watch the party health and cast on the appropriate person. The casting would also be slowed down accordingly but currently if somebody wants to heal in a group situation they have to mindlessly spam in hopes that they're healing the right person in time.
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#268 - 12/03/07 01:40 PM Re: Ritual Casting [Re: Charon]
Cerberus Administrator Offline
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That sort of thing could probably be accomplished easier by prompt or combat settings that updated you on the status of party members in the room with you, I'd think. "Slowing down combat" or whatnot is great for reaction time, but apart from being pretty crappy in terms of fun (Great, now I have to wait for 5 seconds between swinging so I'll be here for 30 minutes) it's also not terrifically effective for keeping you up-to-date on your party's status.

Similiarly though, typing "party list" every round is useless. An updating status box though would be ideal if it could list a number of things going on at once in short hand. For instance,
  • Relative Health (same status indicators we currently use in party list),
  • Negative Status Effects (P for poison, B for Bleeding, KO for uncon, etc),
  • Relative Damage Being Sustained Per Round (colors on names would probably be fine here. White for no damage being sustained, bold cyan for little, cyan for some, green, magenta, blue, and red for massive damage per round),
  • Damage inflicting (Again colors might be useful here. The party should probably be graded amongst itself though, rather than the damage level being inflicted being shown)
among others I'm sure I haven't thought of.

I don't know how parties are concepted, but this group-combat option could be concepted as simple observable phenomena (Look, Drey's turning green. He must be poisoned.), calling out to one another (Luna yells, "It keeps retreating from my attacks, but is paying no attention to Sabu's!"), or magical means.
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#269 - 12/03/07 01:47 PM Re: Ritual Casting [Re: Cerberus]
Charon Offline
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That would be an even better solution. Some sort of party prompt, preferably customizable.

Even something such as a setenv. We currently have a setenv for our existing prompts, why not a setenv for a party prompt?

If I want people to see my hp/max hp, I could do that but my devs and xp would probably be useless to most. If I were casting a lot of spells my mp, or % of mp left might be relavent. And I would think any alerts would probably be useful.

That way people could share, or not share information to their own liking.
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#275 - 12/03/07 06:37 PM Re: Ritual Casting [Re: Charon]
carmy Offline
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Registered: 10/14/07
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I agree, I think the party prompt thing is a sexy idea. I never found healing people as a cleric all that hard mind you, but that's probably because I was just spamming heal at everyone and never running out of MP. Frankly, I used to Dheal people from my treasury while they were in Dregan's heh.

Anyway, got lost there... The party prompt would be sexy, and being able to customize it is really key I think. I could see the party prompt being a really ugly mess of spam, the ability to streamline it in some way that suits everyone would be necessary, especially for big parties.

Actually, I think there should be a distinction made between party and combat grouping. Because, I've been in parties of 10-15 people, and I wouldn't want information about 15 people on my screen if I'm fighting with 3 of them. Maybe we should be able to select the players we want to see, or perhaps form a different grouping than a party...

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#281 - 12/03/07 08:12 PM Re: Ritual Casting [Re: carmy]
Charon Offline
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For the sake of this, I'm referring to a combat grouping party.
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#291 - 12/04/07 04:02 AM Re: Ritual Casting [Re: Charon]
Shadowraith Administrator Offline
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Hmm, this has shifted way off the original topic (still a good thread though).

So regarding party prompt, what would you envision it looking like?

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#310 - 12/04/07 11:28 AM Re: Ritual Casting [Re: Shadowraith]
Cerberus Administrator Offline
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Started a new thread for this here: http://www.darkemud.com/forum/ubbthreads.php?ubb=showflat&Number=303#Post303
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