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#368 - 12/05/07 11:47 AM Re: Skills/spells lists [Re: Charon]
Cerberus Administrator Offline
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Registered: 11/28/07
Posts: 608
Loc: Arlee, MT, USA
I like that idea since it will allow players who might not like the guild's descriptors to see some of the powers they may eventually have available to them. Two would probably be the best number of examples, with one being the iconic sort that everyone trains because you're not a/n <insert guildname here> without it. The other should be something that might be underappreciated, unique, or (in the minds of the contributors) something that needs a real good looking-over by the administration (who will undoubtedly read the newbie guide before publishing it).
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#506 - 12/10/07 05:00 PM Re: Skills/spells lists [Re: Cerberus]
mathias Offline
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Registered: 10/19/07
Posts: 40
heh so no go for those of us that are character micro-managers and try to maximize/minimize qualities of a character by know where a guild ends up.

I agree with the powerful descriptors approach though. That would have really helped me out choose guilds when i first started playing so many years ago

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