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#1592 - 03/26/08 07:00 AM
Re: Lock Activation
[Re: Madoc]
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Ganelon
Ganelon
Unregistered
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While you are at I was wondernig if it would be possible to adjust the lock activation limit somehow... Like allow locks to activate if "new_wield <= max(enchantment_hard_limit, your_main casting_skill) && new_wield - temp_spell_weild <= enchantment_hard_limit" where main casting skill would be a per-guild setting.
What I am trying to say that it is silly that I can place demons on top of locks but not the other way around.
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#1598 - 03/26/08 05:51 PM
Re: Lock Activation
[Re: Muod]
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Ganelon
Ganelon
Unregistered
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I can use demons and locks on a fully enchanted weapon as well as long as I activate locks before putting demons on. Since the end result is the same current restriction does not add anything except inconvenience.
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#1603 - 03/26/08 07:16 PM
Re: Lock Activation
[Re: Minstrel]
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Ganelon
Ganelon
Unregistered
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Right, and if you look at the formula I proposed above it does require a repson to have such a casting skill so balance-wise there is no change, just more convenient.
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#1608 - 03/27/08 10:45 AM
Re: Lock Activation
[Re: Charon]
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Ganelon
Ganelon
Unregistered
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I am not saying that it does not matter who goes first in general case, I am just saying the when you try to activate lock it should at _your_ casting ability (in addition to the current limit) to determine whether this lock can be activated. And it is done exactly because I can achieve the same result just arranging cast and lock activation in a particular order, so the end result is the same. And I don't really need to rotate blades that much, I can reduce demon power and stack 2 of them instead to match the timing of locked spells. All in all it is just an inconvenience.
I guuess the difference between your SM example and mine is that in my case I can achieve the "harder" task of putting my spells on top of locks, whereas in your example your hypotetical character can't.
Edited by Ganelon (03/27/08 10:57 AM) Edit Reason: More data
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