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#711 - 12/13/07 12:12 PM
Re: Possible PWipe - Feedback wanted
[Re: Shadowraith]
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Xsi
stranger
Registered: 12/07/07
Posts: 5
Loc: Bend, Oregon
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This is vaguely off-topic, but what are the advantages of a pwipe? I'm not aware of the discussion that's been going on so I'm just wondering. As of right now I'm not really looking forward to remaking my character, so I probably wouldn't return. Or play right now for that matter, with a pwipe looming somewhere in the future.
On a lighter note, I think one of the elements of this game that hasn't really been explored is group content. If there was a pwipe, there would be a lot of players around the same level, and though SW already said that it was unlikely for new areas to be coded, some low-mid level areas that required a party to get in and had mobs that were very powerful for their respective levels (to avoid wield/resist problems) would be an interesting way to encourage players to cooperate. My experience with other players in Darke have been either "Don't piss off anyone higher than you" , "You have something I want, lets trade", or "Lets pool our resources and buy an insanely expensive castle, and go trash someone else's". It would be refreshing to have the option of some interesting group content. It sounds like it would be a huge undertaking, and a pain in the ass to balance, but I think there's a definite niche to be explored with that kind of content.
Anywho, I'm done. Feel free to shoot me down now.
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#737 - 12/14/07 04:55 AM
Re: Possible PWipe - Feedback wanted
[Re: Xsi]
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Gabe
stranger
Registered: 10/14/07
Posts: 18
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I strongly object to a player wipe. It seems to me that any of these planned changes and expansions can be integrated into Darke mud without having to wipe out the current players. I've spent over 3 years developing a character that i enjoy playing and continue to enjoy improving.
I'd like to hear some solid reasoning for the *need* to erase other people's hard work in character development. Any person who feels like abandoning their own work and starting over when new changes go in has the same ability that they've always had: rebirth.
One of the advantages that Darke has reaped from extensive, competent coding work, and as a result of having a test server for working out kinks, is a stable foundation that allows for changes to be made without bringing the mud to its knees. Why ignore a huge advantage that having a test server brings? No instabilities will be introduced by merely expanding the current mud content, and allowing current players to continue playing, if everything is properly tested.
That said, i have no strong objection to an equipment and map wipe. I don't necessarily see a need for those, unless there's a concern on the part of admin that some objects exist on live that should not, and the availability of which will be culled.
So, again, why the *need* for a player wipe? High level players have put in a lot of time and effort to get there... i can say that holds true, at the very least, for my self, and i strongly object to watching the fruit of all that hard work just disappear.
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