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#54 - 11/12/07 08:31 PM Skills/spells lists
mathias Offline
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Registered: 10/19/07
Posts: 40
I think it would be a very helpful tool if the website had the skills and spells that were available to each guild. I know that most guilds have skill lists and spell lists posted on their boards but you have to be in that guild to see it. I find that is feels more like work than playing a game to create a char join a guild, just to see what cool things i might be able to create a character to do, then suicide, create a char for another guild, etc.
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#58 - 11/14/07 03:06 PM Re: Skills/spells lists [Re: mathias]
Muod Offline
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Registered: 10/04/07
Posts: 148
Loc: MA/CA
I agree entirely, i've compiled my own list because there was no easy way without always asking people or joining the guild. Would be great to sync it to the mud so if it changes there it'll update on web.
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#61 - 11/14/07 04:18 PM Re: Skills/spells lists [Re: Muod]
carmy Offline
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Registered: 10/14/07
Posts: 164
Loc: South Korea
I dunno, I'd be perfectly happy with a more elaborate description of each guild without posting every skill/spell each guild has. Then again, by now I have a pretty good idea of what each guild has before I join and I didn't have that option when I started playing and everything turned out fine. Frankly, I found it rather more amusing not knowing what I might get :P
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#62 - 11/15/07 03:38 PM Re: Skills/spells lists [Re: carmy]
Muod Offline
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Registered: 10/04/07
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Loc: MA/CA
like when making a monk...make a monk and find out they suck.
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#63 - 11/16/07 03:23 AM Re: Skills/spells lists [Re: Muod]
carmy Offline
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Registered: 10/14/07
Posts: 164
Loc: South Korea
Monks are the exception to every rule mind you. It's surprising they haven't been removed.
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#64 - 11/16/07 04:11 AM Re: Skills/spells lists [Re: carmy]
Muod Offline
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Registered: 10/04/07
Posts: 148
Loc: MA/CA
well supposedly they are being fixed, i dont believe it and it should just be removed, they are so bugged, i mean i found some seriously abusable bugs, if i was not such a good person i would of abused to no end.
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#65 - 11/16/07 08:18 AM Re: Skills/spells lists [Re: Muod]
Charon Offline
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
Well.. I think we all remember when I was playing Oskar.

The only HM I've ever cided not because I was bored but because the guild was too frustrating to play.

I kept track and every spell over level 8 had at least one bug that I found in the first day of getting it. Some were fixed, one spell was removed to be fixed (over a year ago), and some bugs I didn't even catch and were noticed by other people.. in the same spells!

There is a lot of room for abuse in that guild but even if you DO abuse all the bugs you still can't level magic decently at all.

Although I think we've discussed privately Muod how the guild could be playable with 3-4 very easy changes ;\)
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#66 - 11/16/07 08:39 AM Re: Skills/spells lists [Re: Charon]
Muod Offline
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Registered: 10/04/07
Posts: 148
Loc: MA/CA
indeed, from all the bugs i've seen in the guild none let you level magic well at all, as a magic guild its really poorly done and easily makes the lowest exp of any guild. but I think it should just be removed, there is no one around now that has time to fix it even though would be easy to fix.
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#67 - 11/16/07 12:17 PM Re: Skills/spells lists [Re: Muod]
Charon Offline
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Registered: 10/24/07
Posts: 368
Loc: Toronto, ON
I dunno. If somebody spent 20 minutes on it, it would be a lot better. The changes I think were:

1. Merge fist art and chi attunement.
2. Remove chi attunemtn as prereq for the other casting skills.
3. Fix a couple of bugs in the spells.

That there would probably make the guild playable.. not GOOD, but playable.
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If you say plz because it is shorter than please, then I will say no because it is shorter then yes.

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#68 - 11/16/07 12:35 PM Re: Skills/spells lists [Re: Charon]
Muod Offline
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Registered: 10/04/07
Posts: 148
Loc: MA/CA
yep, thats exactly what i came up with too, the fact that chi is prereq to yin or yang is soo retarded, and fist art has like 5 spells over 125% which is very dumb, doesn't help the spells are useless. I would also adjust the cost of some of the spells. some are really high and for spells that arn't useful or even work right.
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